3D Art Generalist
2 minute read
Job Description
MLB Advanced Media is looking to immediately fill a 3D Art Generalist position. You’re the swiss army knife of our Art team and can solve a wide range of problems with well-rounded experience across multiple disciplines. You thrive on collaboration, have an eye for how to polish a game into perfection, and a natural curiosity for all parts of the creative pipeline.Responsibilities:
- Collaborate on the development of all visual aspects of our products
- Employ cutting edge 3D graphics techniques including high poly modeling (Maya and ZBrush), baking normal and displacement maps from high-poly to game-res meshes, shader manipulation, modular construction and assembly techniques, including knowledge of baked and dynamic lighting models
- Responsible for creating effective and efficient 3D models of natural and architectural environments
- Deliver assets within the confines of real-time engine constraints and programming demands
- Conceptualize, present, and execute ideas within a schedule, while actively participating in technical and artistic problem solving
- 3+ years experience in the video game industry on Console or Mobile AAA including one shipped title as 3D Artist or similar
- 2+ years experience with Unity or significant experience with other AAA engines
- Maya, 3D Studio Max, ZBrush (preferred), Photoshop experience and other current gen technical tools
- Competency with rigging, skinning, and animation setups
- Proficient in game-optimized complex hard surface modeling, UV editing, and the creation of layered textures using current gen tools
- The successful candidate will be able to concept and create under minimal to moderate supervision
- Experience with Allegorithmic Substance, ShaderForge or similar
- Particle/FX/Dynamic system experience
- Experience with physically based rendering
- Architecture or traditional art background
- Portfolio, and/or reel demonstrating relevant artistic skills required. Please include 10-15 best examples of your work, 3-5 Texture Sheets including diffuse, spec and normal maps, and lighting examples.
- The opportunity to work with a world-class team of game developers
- The opportunity to work with a world-class team of artists, designers and engineers
- The opportunity to work on award-winning and complex apps and systems
- The opportunity to have an influence on the innovation of products used globally by millions
- The opportunity to work in a highly collaborative team environment
- Amazing benefits including - 100% employer-paid Medical, Dental and Vision.
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